
pubway Shi
Hard Knocks Inc. Hard Knocks Citizens
3
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Posted - 2016.12.25 08:08:53 -
[1] - Quote
Jonn Duune wrote:
a) Give c6s a 2nd static. The other even class WHs all currently have 2 statics, which i think should be implemented to make them a tastier place to live in. I think EVERY c6 should recieve a null sec static, with the ability to have capital class ships (not supers or titans), and upto a 5 bil total mass limit on them.
What does this achieve? there are already class six wormholes that process nullsec statics (non-capital capable mind you), and to the best of my knowledge they're empty.
Jonn Duune wrote: b) I want to change how cyno inhibitors work. I want them to be much cheaper than they are. They are currently on the market for 60 million isk a pop. They take 2 minutes to anchor and have a 1 hour long lifespan. I propose, that they get a reduction to a 20s activation timer, and a lifespan reduction of 15 minutes, on top of that, they should be manufacturable with perfect skills for approximately 4.5 million isk, which should make their market price in the 5-6 million isk range. This will encourage groups (not just wormholers, but other null sec groups fighting as well) to drop them, and help make straight cynoing in a bit less effective in the long run.
Do you realize how overpowered this is, not just in a combat point of view but they can easily be spammed in a system to prevent cynoing to any near-safe location as with present. And with the combat point of view, you now have a twenty secound window to notice and light your cyno coupled with the cyno inhibitor spam that will occur causes will cause more trouble than you anticipate. I don't believe you have ever flown a capital in K-space otherwise you would know how overpowered what you're suggesting is.
Jonn Duune wrote: c) I want to implement Fleet bookmarks. What I would suggest is 50 bookmark slots to be created when a fleet is created, and the moment the fleet despawns, so do all the bookmarks, this allows for fleets of people who aren't necessarily in the same corp to be able to work together off bookmarks and assets as needed, without having the fuss of providing warp ins and/or creating/contracting bookmarks around.
Something like this is actually cool, but we've managed to survive thus far.
Jonn Duune wrote: d) I want to bring API checking into the game. It is such an essential part of how the game works already we should be able to verify APIs in game without having to leave the immersion of the game to do director level duties.
Given the track record of features being added into the game client, see the in game ghost fitting being subpar to any third party application. I don't have much hope in any system being added to the client.
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